Mod Homepage - The mod's homepage setup by its creator Optimus Primeįorum Thread -Thread in the gaspowered games community forums.Ģ.01 Download -Filefront download link for the latest version of the mod. The Balrog and make a hole in almost any base.Īrmed with a lightning gun, bolter, and a cruise missile. Ripper: T2 Transportable Turret (Radar Added)Īrmed with a single plasma gattling cannon.Īrmed with an AA minigun and Anti-ground rockets.įast moving light tank with a rapid fire mortar for ambushes.Īrmed with a Heavy Plasma Cannon, and two gauss cannons.Įquipped with a heavy plasma cannon, it can rip through tough units at long range.Īrmed with a Magma cannon, cruise missiles, AA SAMS, gattling plasma, and plasma cannons. Tough and powerful tank armed with a single cannon.Īrmed with dual gattling cannons and a long range plasma cannon.Ī heavy walker that can rip through tanks and outposts with ease. MA-20 Crusher: T1 Medium Tank (Striker is now a light tank) Vulcanizer: T4 Rapid-Fire Artillery (replaces Scathis)Īrmed with a powerful rapid fire artillery cannon, the vulcaizer can level bases. Tough but powerful gunship that spawns drones for dealing with most enemies. Retribution: T3 Drone Gunship (Reskinned for 2.1) Heavy turret that can rip apart heavy and light units. Slow and tough tank armed with two heavy cannons and a laser beam. With Twin lasers,can cloak to be invisible from even omni.Cloaking disables upon attacking. Powerful gunship used for taking on tough units with its laser beam.Īrmed with powerfull AA and anti-missile, this unit is slow and tough.Īrmed with Twin lasers that can hit two targets. Heavy walker armed with a mix of weapons for taking on hordes of units. Predator: T2 Sniper Bot (Replaces T3 Sniper Bot) Heavy turret used for taking on heavy units. Heavy Tank armed with a quad cannon and rockets. Slow but tough walker armed with lasers and rockets. Phasing added to the Aeon T3 Spy Plane. Building tarmacs have been edited and enlarged. In FA air units have much lower health. Terrain scarring added to more weapons and duration extended. Explosions have been altered to "fireball" style explosions. Trees do not disappear when destroyed, have been enlarged and burn with larger flames. Most unit death explosions do damage to nearby units. Cybran Teleport Microwave Laser kill strategy. Using such a strategy to try and kill someone is called sniping. Cybran Regenerate faster than the others. Kill strategies are specific techniques to kill the enemy ACU, other than the obvious strategy of attacking with overwhelming land forces. Unit movement is now more realistic in terms of acceleration, turn-rate etc. Larger units have had movement and animation speeds reduced. For more info check out the Home Page link at the bottom. Also, the experimental Bomber for the Seraphim is cheaper, but has a smaller blast radius for its bomb. Other key updates to take note of include the fact that the Defense Satelite now requires power to operate. They have no new units but the UEF and Aeon have both gained several new ones. Upon the release of 2.0 the Seraphim are balanced and playable. Beside a new veteran system for vanilla Supreme Commander, which lets stronger units count more than weaker units and which gives units bigger buffs, the mod changes also the tarmac sizes and explosion effects." Another big aspect of this mod is the fact, that in 4th Dimension nearly all units have their right to exist, even in later tech levels, while in Supreme Commander you only see very few low tech units on the battlefield. For example nearly all muzzle velocities have been increased, and many units move much slower now. The goal of this mod is to make SC feel more realistic (as long as it is better for the gameplay) and to improve the balancing and optics of the game. But this mod does not only add new content, it also changes parts of the game like balancing and gameplay. If the original file is 250 lines long and there is a syntax error in your mod file at line 20, the log will show the error at line 270.) Non-destructive hooking You can put your code into a local scope, so other mods hooking the same file won't be able to access your variables, useful if two mods use the same variable name."The "4th Dimension" is a modification for Supreme Commander and the expansion Forged Alliance which adds new content like completely new designed units, explosions and other effects. This also means that errors will output based on the line for the concatenated file. Hooking concatenates your new file with the existing one, meaning you'll be able to access all the local variables. You have to put all these files in the '/hook/' folder. Path = - comes after these mods Hooking To change / load new scripts in supcom, you'll have to hook existing scripts.
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